Psykin
(+5 Vitality)
Psykin are the offspring of two humans or humanoids who can trace back at least one generation and identify a Psychopomp ancestor. Psykin, like their ancestors, have no predetermined appearance, and they can be as varied as any humanoid race. Some have wings, others do not, some have glowing eyes, others do not. The one trait that seems to tie to every Psykin is that they do not appear to age after reaching maturity. This does not mean they do not age, it means they do not appear to age, which means the 20 year old Psykin you are talking to could actually be 150 years old and you would not be able to determine that through appearance alone.
Age:
20 - 200 (120 is middle age, 165 venerable)
Appearance:
There is no predetermined appearance for Psykin, although there are some common traits that can be found in greater occurrence. Pale skin, pale hair, and pale eyes are common traits, although, again, not present in all Psykin. Once the Psykin reached maturity, they no longer appear to age. Their body will age, their lifespan is not extended, and they are not immortal, they are merely one of those people that seems ageless until the moment of their death. Their height is that of a standard humanoid, standing between 145 to 205 cm tall. They tend to be of slight build, slender yet athletic, although again, this is not set in stone.
Demeanor:
Psykin are even tempered about most things, unless you insult something they hold dear, at which point they will shift quickly to hold you accountable for the slight or insult. They do not forgive easily, and the have very long memories when it comes to wrongs, although they do not hold onto personal slights, they care only for their beliefs and tenets. It is exceedingly difficult to anger a Psykin through personal insults or taunts. If you wish to get under their skin, you do so by finding that thing which they hold most dear and disrupting it. Many Psykin have a strong sense of balance and keeping the natural order of things, with a heavy inclination toward seeing things through their full cycle, whether that be life, death, a meal, or a relationship. Leaving something unfinished sets a Psykin off kilter, and they will generally be unable to focus on other things fully until they have righted their path and are once again working toward a conclusion of whatever cycle they are currently in.
Favored Profession:
Many Psykin find themselves drawn to nature or religion, as both tend to keep to a cycle, be it the cycle of nature or cycle of life, death, and rebirth. They are even tempered, which makes them ideally suited for work in the religious sector, and they generally do not judge others for their choices, unless that choice conflicts with their own identified tenent. You are as likely to find a Pyskin breaking bread with a Mitran as you are digging into a feast with Yoggites. They understand the need for all beliefs and all systems, and they generally do not hold to the concept of good or evil.
There are more than a few Psykin midwives and a few tend toward nomad, which allows them to travel and follow the path they have chosen for themselves. They are also usually excellent mediators given their even temper.
Enemies:
None